Cinema Tickets - Asia

  • Asia
  • The Cinema Tickets market in Asia is projected to experience significant growth in the coming years.
  • According to forecasts, the revenue in this market is expected to reach a staggering €7.89bn by 2023.
  • This growth is expected to continue at an annual rate of 3.54% from 2023 to 2028, resulting in a projected market volume of €9.39bn by the end of the forecast period.
  • In terms of user base, the number of users in the Cinema Tickets market is expected to reach 371.4m users by 2028.
  • This indicates a steady increase in user penetration, which is projected to rise from 6.9% in 2023 to 8.0% by 2028.
  • The average revenue per user (ARPU) in the Cinema Tickets market is estimated to be €25.30.
  • This figure represents the average amount of revenue generated per user in the market.
  • In a global comparison, in China is expected to generate the highest revenue in the Cinema Tickets market, reaching €5,871.00m in 2023.
  • This highlights the significant market potential in China.
  • Furthermore, when considering user penetration, in Norway is projected to have the highest rate at 22.6%.
  • This indicates a strong presence and engagement of users in the Cinema Tickets market in Norway.
  • Overall, the Cinema Tickets market in Asia is poised for substantial growth, driven by increasing revenue, user base, and user penetration.
  • China's eServices market for cinema tickets is booming, with a growing number of consumers opting for online platforms to purchase tickets conveniently and avoid long queues at the theater.

Key regions: Europe, Asia, Japan, China, South Korea

Comparación de regiones

Analyst Opinion

Cinema tickets for now have the lowest global revenues in this market, but yet the highest growth rates. Growth is happening mostly due to Asian countries, e.g. China, where online movie ticket booking is highly invested in by tech giants like WeChat or AliPay. But in the rest of the world the cinema market is struggling - in the U.S., movie ticket admissions hit their lowest point since 1995 in 2017. And in the times of video streaming, the cinema market as a whole is far from being an easy market in general, and we expect cinema ticketing services more to cooperate more with social networks and blend into other eCommerce activities rather than have a standalone environment for itself.


Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Merchandise Value (GMV) and represent what consumers pay for these products and services. The user metrics show the number of customers who have made at least one online purchase within the past 12 months.

Modeling approach / Market size:

Market sizes are determined through a bottom-up approach, building on predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies, third-party studies and reports, as well as survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, GDP per capita, and internet connection speed. This data helps us estimate the market size for each country individually.


In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing. The main drivers are internet users, urban population, usage of key players, and attitudes toward online services.

Additional notes:

The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. GCS data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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