The online casinos market refers to the market of the online gambling industry that offers a range of traditional casino games, such as blackjack, roulette, baccarat, and slot machines, that can be played over the internet. Online casinos provide customers with the opportunity to play these games from the comfort of their own homes or on the go through various devices, including computers, tablets, and smartphones.
Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and a breakdown of the product shares of the total online casino market. User and revenue figures represent B2C services.
Online slot machines such as Starburst, Mega Moolah, and Gonzo's Quest
Online card games such as poker, blackjack, baccarat, and their variants
Online roulette games such as European, American, and French roulette
Offline or land-based casino establishments such as casinos and gaming halls
Skill-based games such as chess, backgammon, and Go
Betting on non-casino games such as sports, politics, and entertainment.
The Online Casinos market in Netherlands has been experiencing significant growth in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors have all contributed to this development. Customer preferences in the Netherlands have shifted towards online gambling due to several reasons. Firstly, the convenience of playing from home or on-the-go appeals to many players. Additionally, the wide variety of games available on online platforms provides greater choice and entertainment value. Furthermore, the increasing popularity of mobile devices has made it easier for people to access online casinos anytime and anywhere. Lastly, the anonymity and privacy offered by online gambling platforms have attracted players who prefer to keep their gambling activities discreet. Trends in the market have also played a significant role in the growth of the Online Casinos market in the Netherlands. One major trend is the increasing use of technology, such as virtual reality and live dealer games, to enhance the gaming experience. These innovations have attracted a new segment of players who are seeking a more immersive and realistic gambling experience. Another trend is the rise of online sports betting, which has gained popularity among sports enthusiasts. The integration of sports betting into online casinos has expanded the customer base and increased revenue for operators. Local special circumstances in the Netherlands have further contributed to the growth of the Online Casinos market. The country has a well-regulated gambling industry, with strict licensing requirements and regulations in place to protect players and ensure fair play. This has fostered trust and confidence among consumers, leading to increased participation in online gambling activities. Additionally, the Dutch government has taken steps to legalize and regulate online gambling, which has created a favorable environment for operators to enter the market and expand their offerings. Underlying macroeconomic factors have also played a role in the development of the Online Casinos market in the Netherlands. The country has a strong economy with high disposable income levels, which has allowed consumers to spend more on leisure activities, including online gambling. Furthermore, the Netherlands has a high internet penetration rate, with a large percentage of the population having access to the internet. This has created a large potential customer base for online casinos to tap into. In conclusion, the Online Casinos market in the Netherlands has experienced significant growth due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The shift towards online gambling, the use of technology to enhance the gaming experience, the well-regulated gambling industry, and the favorable macroeconomic environment have all contributed to the development of this market.
The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services. The user metrics show the number of customers who have made at least one online purchase within the past 12 months.
Modeling approach / Market size:
Market sizes are determined through a bottom-up approach, building on predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies, third-party studies, and reports, as well as survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, GDP per capita, and internet connection speed. This data helps us estimate the market size for each country individually.
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing. The main drivers are internet users, the urban population, the usage of key players, and attitudes toward online services.
The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. GCS data is reweighted for representativeness.