eServices - Czechia

  • Czechia
  • Revenue in the eServices market is projected to reach €1,463.00m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 5.73%, resulting in a projected market volume of €1,828.00m by 2028.
  • The Online Education market is expected to show a revenue growth of 11.8% in 2025.
  • The Online Gambling market has a projected market volume of €1,217.00m in 2024.
  • In global comparison, most revenue will be generated in the United States (€138,500.00m in 2024).
  • The average revenue per user (ARPU) in the Online Gambling market is projected to amount to €1,398.00 in 2024.
  • In the Event Tickets market, the number of users is expected to amount to 2.1m users by 2028.
  • User penetration in the Event Tickets market will be at 18.5% in 2024.

Key regions: China, United States, Europe, Germany, Asia

 
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Analyst Opinion

The eServices market in Czechia is experiencing rapid growth and development, driven by changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Czechia are shifting towards digital solutions and convenience. With the increasing penetration of smartphones and internet connectivity, consumers are increasingly seeking online services for various needs such as shopping, banking, entertainment, and communication. This preference for digital services is fueled by the convenience, time-saving, and cost-effectiveness they offer. Additionally, the younger generation, which forms a significant portion of the population, is more tech-savvy and comfortable with using eServices. Trends in the eServices market in Czechia are aligned with global trends, but with some local nuances. One major trend is the rise of e-commerce, with more consumers opting to shop online for a wide range of products and services. This trend is driven by factors such as a wide variety of online retailers, competitive pricing, secure payment options, and convenient delivery services. Another trend is the increasing popularity of online entertainment services, such as streaming platforms for movies, music, and gaming. This trend is fueled by the growing demand for on-demand and personalized content. Local special circumstances in Czechia contribute to the development of the eServices market. The country has a high internet penetration rate and a well-developed digital infrastructure, which enables seamless online experiences for consumers. Moreover, Czechia has a strong entrepreneurial culture, with many startups and innovative companies emerging in the eServices sector. These local players contribute to the diversity and competitiveness of the market, offering unique and localized solutions to meet the specific needs of Czech consumers. Underlying macroeconomic factors also play a role in the growth of the eServices market in Czechia. The country has a stable economy and a relatively high GDP per capita, which translates to higher disposable income for consumers. This enables them to spend more on eServices and drives market growth. Additionally, the government has been supportive of digitalization efforts and has implemented policies to promote the adoption of eServices. This favorable regulatory environment encourages businesses to invest in the development and expansion of their digital offerings. In conclusion, the eServices market in Czechia is experiencing significant growth and development due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. As more consumers in Czechia embrace digital solutions and seek convenience, the market is expected to continue its upward trajectory.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Merchandise Value (GMV) and represent what consumers pay for these products and services. The user metrics show the number of customers who have made at least one online purchase within the past 12 months.

Modeling approach / Market size:

Market sizes are determined through a bottom-up approach, building on predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies, third-party studies and reports, as well as survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, GDP per capita, and internet connection speed. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing. The main drivers are internet users, urban population, usage of key players, and attitudes toward online services.

Additional notes:

The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. GCS data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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