Basketball Merchandise - Benelux

  • Benelux
  • Revenue in the Basketball Merchandise market is projected to reach €2.39m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.54%, resulting in a projected market volume of €2.58m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,022.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €8.30 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 99.4k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.0% in 2024.
 
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Analyst Opinion

The Basketball Merchandise market in the Benelux region is facing minimal growth due to various factors like low consumer interest and competition from other Sports markets. Despite this, online sales and a dedicated fan base contribute to the markets stability in the region.

Customer preferences:
As the popularity of basketball continues to grow in the Benelux region, there has been a notable increase in demand for basketball merchandise that reflects local cultural traditions and preferences. This trend is driven by a desire for authenticity and a sense of connection to the sport. Additionally, with the rise of e-commerce and social media, there has been a shift towards personalized and exclusive items, reflecting consumers desire for unique and authentic experiences. This trend is further amplified by the growing influence of younger, tech-savvy generations in the market.

Trends in the market:
The Basketball Merchandise Market within the Benelux region has seen a rise in online sales, with consumers increasingly turning to e-commerce platforms for their purchases. This trend is expected to continue as more retailers expand their online offerings and invest in digital marketing strategies. Additionally, there is a growing demand for sustainable and eco-friendly merchandise, with brands incorporating sustainable materials and production practices into their products to meet consumer preferences. This shift towards sustainability reflects the larger trend of ethical consumerism in the Sports market and has the potential to impact the supply chain and sourcing strategies of industry stakeholders.

Local special circumstances:
In the Benelux region, the Basketball Merchandise Market within the Basketball Market of the Sports Market is heavily influenced by the cultural importance of basketball in the local sporting landscape. This has led to a strong demand for merchandise among fans and players alike. Additionally, the regions small size and dense population make it a prime location for basketball events and tournaments, further driving the demand for merchandise. The relatively open and liberal business environment in the Benelux countries also allows for easy entry into the market for international basketball merchandise brands.

Underlying macroeconomic factors:
The growth of the Basketball Merchandise Market in the Benelux region is primarily driven by favorable economic conditions and consumer spending. The Benelux countries (Belgium, Netherlands, and Luxembourg) have strong GDP growth and high levels of disposable income, which have increased the purchasing power of consumers. Moreover, the region has a growing number of basketball fans and players, creating a robust demand for basketball merchandise. Additionally, the rising popularity of basketball as a sport in the Benelux region and the increasing influence of social media in promoting sporting events and merchandise have also contributed to the growth of the market. Finally, the support of the government and local basketball associations in organizing events and promoting the sport has also played a role in driving the market forward.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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