Soccer Merchandise - Italy

  • Italy
  • Revenue in the Soccer Merchandise market is projected to reach €216.70m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.84%, resulting in a projected market volume of €237.40m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,267.00m in 2024).
  • The average revenue per user (ARPU) in the Soccer Merchandise market is projected to amount to €28.75 in 2024.
  • In the Soccer Merchandise market, the number of users is expected to amount to 8.3m users by 2029.
  • User penetration in the Soccer Merchandise market will be at 12.8% in 2024.
 
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Analyst Opinion

The Soccer Merchandise Market in Italy experienced modest growth, influenced by factors like low consumer purchasing power and lack of innovative technologies. The markets growth rate is negligible, hindered by the absence of major international tournaments and competitions in the country.

Customer preferences:
With the rise of social media and the increased focus on personal branding, there has been a noticeable increase in demand for customizable and unique soccer merchandise among consumers. This trend extends to merchandise beyond jerseys and team apparel, with a growing interest in personalized accessories and novelty items. This shift towards individualized products reflects the growing importance of self-expression and the desire to stand out among peers, especially among younger consumers in the Italian market.

Trends in the market:
In Italy, the Soccer Merchandise Market is experiencing a surge in e-commerce sales, driven by the popularity of online shopping among consumers. This trend is expected to continue, as more retailers invest in digital platforms and leverage social media to reach a wider audience. Additionally, there is a growing demand for sustainable and ethically sourced merchandise, leading to the emergence of eco-friendly options in the market. These trends have significant implications for industry stakeholders, requiring them to adapt their strategies to cater to changing consumer preferences and stay ahead of the competition.

Local special circumstances:
In Italy, soccer is deeply ingrained in the cultural fabric of the country, with passionate fans and a strong club culture. This has created a strong demand for soccer merchandise, with fans willing to spend on official team apparel and merchandise. Additionally, Italys geographical location and history as a leading hub for fashion and design heavily influences the design and quality of soccer merchandise available in the market. The countrys strict regulations on counterfeiting also play a role in ensuring the authenticity and value of official merchandise, further driving the market.

Underlying macroeconomic factors:
The growth of the Soccer Merchandise Market within the Sports Market is influenced by various macroeconomic factors, including global economic trends, national economic health, fiscal policies, and other financial indicators. For instance, a strong economy and high consumer spending power can drive the demand for soccer merchandise, while economic downturns can result in a decrease in consumer confidence and spending. Additionally, the popularity and success of the national soccer team can also impact merchandise sales, as well as the overall performance of the countrys Sports market. Furthermore, government policies and regulations, such as import/export laws and taxes, can significantly impact the pricing and availability of soccer merchandise in the market. Lastly, regional and global economic stability and trade agreements can also influence the market dynamics of the soccer merchandise industry.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

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  • Analyst Opinion
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  • Global Comparison
  • Methodology
  • Key Market Indicators
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