Basketball Merchandise - Italy

  • Italy
  • Revenue in the Basketball Merchandise market is projected to reach €3.91m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.39%, resulting in a projected market volume of €4.19m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,022.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €6.17 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 0.2m users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.1% in 2024.
 
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Analyst Opinion

The Italian basketball merchandise market is facing negligible growth, due to various factors such as limited consumer interest, lack of innovation in products, and stiff competition in the sports industry. These challenges hinder the markets potential for growth.

Customer preferences:
With the growing popularity of basketball in Italy, the Basketball Merchandise Market within the Sports Market has seen a rise in demand for team merchandise and branded apparel. At the same time, there is a shift towards sustainable and ethical products, with consumers prioritizing eco-friendly materials and socially responsible manufacturing processes. This trend is influenced by the increasing awareness and importance placed on environmental and social issues, particularly among younger generations. As a result, brands and retailers in the Basketball Merchandise Market are incorporating sustainability practices and promoting transparent supply chains to meet evolving consumer preferences.

Trends in the market:
In Italy, the Basketball Merchandise Market is experiencing a rise in e-commerce sales, as more consumers are turning to online platforms to purchase basketball merchandise. This trend is significant as it allows companies to reach a wider audience and increase sales. However, it also poses a challenge for physical stores, which must find new ways to stay relevant in the market. Additionally, there is a surge in demand for sustainable and ethically-made products, reflecting a growing consumer awareness of environmental and social responsibility. This trend could have implications for industry stakeholders, who may have to adapt their sourcing and production practices to meet consumer demands.

Local special circumstances:
In Italy, the Basketball Merchandise Market is heavily influenced by the countrys passionate fan base and deep-rooted tradition of basketball. The Italian market is also unique in its focus on high-end, designer merchandise, catering to the fashion-forward tastes of its consumers. Additionally, government regulations on counterfeit products and a thriving streetwear culture have further shaped the dynamics of the market. These factors have made Italy a prime market for luxury and limited edition basketball merchandise, setting it apart from other markets in Europe and around the world.

Underlying macroeconomic factors:
The Basketball Merchandise Market within the Sports Market in Italy is heavily influenced by macroeconomic factors such as consumer spending, economic growth, and government policies. Italys struggling economy and high unemployment rates have impacted consumer purchasing power and discretionary spending, leading to slower growth in the basketball merchandise market. Fiscal policies, such as import tariffs and taxes, also affect the market performance, as many basketball-related products are typically imported from other countries. Additionally, global economic trends, such as a slowdown in international trade, can have a ripple effect on the Italian market, affecting both supply and demand for basketball merchandise.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

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  • Analyst Opinion
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  • Global Comparison
  • Methodology
  • Key Market Indicators
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