Soccer Merchandise - Europe

  • Europe
  • Revenue in the Soccer Merchandise market is projected to reach €2.13bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.16%, resulting in a projected market volume of €2.37bn by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,267.00m in 2024).
  • The average revenue per user (ARPU) in the Soccer Merchandise market is projected to amount to €35.45 in 2024.
  • In the Soccer Merchandise market, the number of users is expected to amount to 66.3m users by 2029.
  • User penetration in the Soccer Merchandise market will be at 7.1% in 2024.
 
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Analyst Opinion

The Soccer Merchandise Market in Europe is currently experiencing a negligible growth rate due to various factors, including declining interest in traditional merchandise among consumers and the rise of e-commerce in the Sports market. Despite this, the convenience of online shopping and increasing global interest in soccer are expected to drive growth in the near future.

Customer preferences:
As the popularity of soccer continues to rise in Europe, the demand for authentic and personalized soccer merchandise is also increasing. This trend is further fueled by the growing influence of social media and the desire for self-expression through soccer gear. Additionally, the rise in eco-friendly and sustainable product options is becoming increasingly important to environmentally-conscious consumers, leading to a shift towards eco-friendly and ethically-made soccer merchandise.

Trends in the market:
In Europe, the Soccer Merchandise Market is seeing a significant surge in online sales, as more fans opt to purchase merchandise from the comfort of their own homes. This trend is driven by the increasing use of e-commerce platforms and the growing demand for official and licensed merchandise. Additionally, there is a growing trend towards sustainability in the industry, with companies using eco-friendly materials and production methods. This trend is expected to continue, with potential implications including increased competition and a shift towards online sales channels.

Local special circumstances:
In Europe, the Soccer Merchandise Market is heavily influenced by the popularization of the sport and the strong fan culture surrounding it. Local regulations, such as UEFAs Financial Fair Play, also play a significant role in shaping the market. The strong cultural ties to the sport in countries like Spain and Italy further drive the demand for soccer merchandise, while in countries like Germany and England, the competition between rival clubs intensifies the market. Additionally, the availability of counterfeit products and the rise of e-commerce platforms like Amazon have also impacted the market dynamics in Europe.

Underlying macroeconomic factors:
The Soccer Merchandise Market within the Sports Market is also affected by macroeconomic factors, such as consumer spending power, global economic growth, and government policies. In countries with strong economic growth and high levels of consumer spending, there is a higher demand for soccer merchandise due to increased disposable income. In addition, favorable government policies and initiatives to promote the sports industry and the popularity of soccer can have a significant impact on the sales of soccer merchandise. On the other hand, in countries with economic instability, limited consumer spending, and lack of government support, the market for soccer merchandise may experience slower growth.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

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  • Global Comparison
  • Methodology
  • Key Market Indicators
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