Sports - Denmark

  • Denmark
  • Revenue in the Sports market is projected to reach €409.10m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.77%, resulting in a projected market volume of €469.00m by 2029.
  • In global comparison, most revenue will be generated in the United States (€45,660.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to €179.60 in 2024.
 
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Analyst Opinion

The Danish Sports market is experiencing minimal growth, affected by factors such as decreasing interest in traditional sports, increasing popularity of e-sports, and changing consumer behaviors. Despite the decline in certain sub-markets, the overall market is still driven by technological advancements, shifting health trends, and the convenience of online services. These factors are pushing the market towards innovation and diversification in order to adapt and thrive in the modern era.

Customer preferences:
As the Danish population becomes more health-conscious, there is a growing demand for innovative and sustainable products in the Sports Market market. This trend is fueled by a focus on eco-friendly and ethical options, such as locally sourced and organic ingredients, as well as a desire for products that support mental and emotional well-being. Additionally, there is a growing interest in personalized fitness and nutrition solutions, including DNA-based programs and virtual coaching services. These changing consumer preferences are driven by a greater emphasis on holistic health and wellness.

Trends in the market:
In Denmark, the Sports Market industry is seeing a shift towards sustainable and eco-friendly practices. Consumers are increasingly looking for products and services that align with their values, leading to a rise in environmentally-conscious brands and initiatives. This trend is expected to continue as government regulations and consumer demand for sustainability continue to increase. For industry stakeholders, this trend presents both challenges and opportunities, as they navigate the changing landscape while also adapting their strategies to meet the growing demand for sustainable options. This trend also highlights the importance of incorporating sustainability into business models and products, as it has become a key factor for success in the Danish Sports Market.

Local special circumstances:
In Denmark, the Sports Market is heavily influenced by the countrys strong cycling culture and government support for active lifestyles. This has led to a high demand for cycling-related products and services, such as bike tours, rentals, and gear. Additionally, the countrys strict regulations on sports betting have resulted in a unique focus on e-sports and fantasy sports, rather than traditional forms of betting. This, combined with the countrys small size and limited population, creates a highly competitive market for sports-related businesses.

Underlying macroeconomic factors:
The Sports market in Denmark is heavily influenced by macroeconomic factors such as economic stability, consumer spending power, and government policies. With a strong national economy and favorable fiscal policies, Denmark has a stable economic environment that encourages consumer spending and supports investment in the sports industry. Moreover, as a highly developed country with a strong focus on innovation, Denmark has seen significant advancements in technology that have contributed to the growth of the Sports market. These factors, combined with a highly active population and increasing interest in sports and fitness, create a positive outlook for the development of the Sports market in Denmark.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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