Basketball Media - Denmark

  • Denmark
  • Revenue in the Basketball Media market is projected to reach €1.56m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -0.65%, resulting in a projected market volume of €1.51m by 2029.
  • In global comparison, most revenue will be generated in the United States (€5,487.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to €5.46 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 394.4k users by 2029.
  • User penetration in the Basketball Media market will be at 4.8% in 2024.
 
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Analyst Opinion

The Basketball Media Market in Denmark is experiencing minimal growth, influenced by factors like the increasing popularity of digital media, greater interest in basketball, and the convenience of online sources for sports news and coverage.

Customer preferences:
The rise of streaming services and online platforms has significantly impacted the basketball media market in Denmark. With the increase in streaming and online consumption of sports content, traditional television viewership has decreased. This trend is further enhanced by the growing popularity of social media and user-generated content, providing fans with more interactive and personalized experiences. Additionally, the younger generations preference for shorter and more visually engaging content has led to the rise of highlight videos and short-form clips on various digital platforms.

Trends in the market:
In Denmark, the Basketball Media Market is experiencing a surge in streaming services, with more fans tuning in to games and highlights through online platforms. This trend is fueled by the increasing use of smartphones and other digital devices, making it easier for fans to access and consume basketball content on-the-go. This has resulted in a more global audience for Danish basketball teams, attracting international sponsors and partnerships. However, the rise of streaming services also poses a challenge to traditional media outlets, who must adapt to stay relevant in the evolving basketball media landscape.

Local special circumstances:
In Denmark, the Basketball Media Market has a unique advantage due to the high internet penetration and technology adoption rate. With a strong focus on digital media, coupled with the cultural popularity of basketball, the market has seen growth in streaming platforms, online sports publications, and social media engagement. Additionally, the governments support for sports and media industries has fostered a favorable regulatory environment for sponsors and advertisers, further boosting the markets growth potential.

Underlying macroeconomic factors:
The growth of the Basketball Media Market of the Basketball Market within the Sports Market is heavily influenced by macroeconomic factors such as consumer spending, advertising and sponsorship investments, and government support for sports and entertainment industries. Countries with strong economic growth and high levels of consumer spending, such as Denmark, are experiencing a boost in the popularity of basketball media, with increased investments in broadcasting rights and digital media platforms. Additionally, favorable government policies and investments in sports infrastructure are creating a conducive environment for the growth of the Basketball Media Market in Denmark.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

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  • Analyst Opinion
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  • Global Comparison
  • Methodology
  • Key Market Indicators
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