Basketball Merchandise - Portugal

  • Portugal
  • Revenue in the Basketball Merchandise market is projected to reach €0.76m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.02%, resulting in a projected market volume of €0.84m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,032.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €7.44 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 32.2k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 1.0% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Portugal is seeing slow growth due to factors such as limited consumer demand, high competition, and the impacts of COVID-19. Despite this, the market is still driven by increasing fan engagement and the convenience of online shopping for basketball merchandise.

Customer preferences:
As technology continues to advance and become more integrated into daily life, the Basketball Merchandise Market of the Basketball Market within the Sports Market has seen a rise in demand for smart and interactive sporting equipment. Consumers are now looking for products that can track their performance and provide real-time feedback, enhancing their overall athletic experience. This trend is further fueled by the growing popularity of fitness and health tracking apps, as individuals increasingly prioritize their physical well-being.

Trends in the market:
In Portugal, the Basketball Merchandise Market is experiencing a surge in online sales due to the rise of e-commerce. This trend is significant as it allows retailers to reach a wider audience and provide a more convenient shopping experience for customers. Additionally, there is a growing demand for personalized and sustainable merchandise, with more brands incorporating eco-friendly materials into their products. This trend is likely to continue as consumers become more environmentally conscious. Furthermore, collaborations between basketball players and fashion brands are on the rise, indicating a shift towards a more fashion-forward approach in the market. This presents opportunities for players, teams, and retailers to tap into the fashion market and expand their product offerings.

Local special circumstances:
In Portugal, the Basketball Merchandise Market within the Sports Market is heavily influenced by the countrys love for the sport. With a strong basketball culture and a large fan following, there is a high demand for merchandise among both players and spectators. Additionally, Portugals strategic location on the Atlantic coast has made it a hub for global trade and distribution, providing easy access to imported basketball merchandise. Furthermore, the countrys tourism industry plays a significant role in the market, with tourists often purchasing basketball merchandise as souvenirs, increasing the overall demand for such products. These local factors have helped shape the dynamics of the Basketball Merchandise Market in Portugal, making it unique compared to other markets in the sports industry.

Underlying macroeconomic factors:
The Basketball Merchandise Market in Portugal is strongly impacted by macroeconomic factors such as the overall health of the national economy and consumer spending trends. As a relatively small market within the broader Sports market, changes in fiscal policies and economic stability can greatly influence the buying behavior of consumers. Additionally, global economic trends, such as shifts in consumer preferences and purchasing power, can also have a significant impact on the demand for basketball merchandise. Furthermore, any changes in government regulations and trade policies can affect the availability and cost of imported basketball products, thereby affecting the overall performance of the market.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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