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The Baseball Merchandise market in Portugal is facing a negligible growth rate, impacted by factors such as declining interest in baseball, decrease in disposable income, and low consumer spending. This is in contrast to the significant global growth in the Digital Health market, driven by technological advancements and increasing health consciousness.
Customer preferences: In Portugal, the demand for customized baseball merchandise has risen as consumers are placing greater importance on personalization and unique products. This trend is driven by the countrys strong appreciation of individualism and self-expression. Additionally, with the growing interest in baseball among youth, there has been a rise in sales of kid-focused baseball merchandise. This change in consumer preferences is influenced by the increasing popularity of the sport and reflects the countrys growing interest in American culture.
Trends in the market: In Portugal, the Baseball Merchandise Market is experiencing an increase in e-commerce sales, particularly for personalized and collectible items. Similarly, in the global Baseball Market, there is a growing trend of using social media and influencer marketing to promote and sell merchandise directly to fans. This trend is expected to continue, driven by the increasing use of technology and social media in the sports industry. As such, industry stakeholders should focus on developing a strong online presence and creating engaging content to reach a wider audience and increase sales. Additionally, partnerships and collaborations with popular social media personalities and influencers could also be beneficial for driving sales in this market.
Local special circumstances: E-sports in Portugal is a relatively new and emerging market, with its popularity growing rapidly in recent years. This can be attributed to the countrys high internet penetration rate, with over 70% of the population having access to the internet. The local culture also plays a significant role, as Portugal has a strong tradition of sports, making it a natural fit for the rise of competitive gaming. Additionally, the Portuguese government has been supportive of the e-sports industry, implementing programs and initiatives to promote and develop the sector. These unique factors have created a conducive environment for the growth of the e-Sports market in Portugal.
Underlying macroeconomic factors:
Similar to the overall Sports market in Portugal, the Baseball Merchandise Market is also influenced by various macroeconomic factors. One of the significant factors is the overall economic health and stability of the country. Portugal has seen a steady economic growth in recent years, which has led to an increase in consumer spending and disposable income. This has positively impacted the demand for sports merchandise, including baseball merchandise. Additionally, supportive fiscal policies and government initiatives promoting sports activities and events have also contributed to the growth of the market. Moreover, as Portugal continues to invest in sports infrastructure and facilities, the popularity of baseball and its related merchandise is expected to rise. The increasing trend of sports tourism in the country is also likely to create opportunities for the growth of the Baseball Merchandise Market. Overall, the favorable economic and regulatory environment in Portugal is expected to continue driving the demand for baseball merchandise and fuel the growth of the market.
Data coverage:
The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.Modeling approach / Market size:
Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.Lu - vi, 9:30 - 17:00 h (CET)
Lu - vi, 9:00 - 18:00 h (EST)
Lu - vi, 9:00 - 17:00 h (SGT)
Lu - vi, 10:00 - 18:00 h (JST)
Lu - vi, 9:30 - 17:00 h (GMT)
Lu - vi, 9:00am-6:00pm (EST)