Weather - South America

  • South America
  • The Weather market in South America is expected to experience significant growth in the coming years.
  • According to projections, the total revenue in this market is forecasted to reach €23.04m in 2022.
  • This growth is expected to continue with an annual growth rate of 9.60% (CAGR 2022-2027), resulting in a projected market volume of €36.94m by 2027.
  • Within the Weather market, different revenue streams contribute to its overall performance.
  • In-app purchase (IAP) revenue is projected to reach €2.78m in 2022.
  • Additionally, paid app revenue is expected to reach €0.67m in the same year.
  • Furthermore, advertising revenue is projected to reach €19.60m in 2022.
  • To gauge the market's popularity, the number of downloads is an important metric.
  • In 2022, the number of downloads in the Weather market is projected to reach 19.54m downloads.
  • Currently, the average revenue per download stands at €1.18.
  • When comparing the Weather market on a global scale, it is worth noting that in the United States generates the highest revenue, with an expected revenue of €653.10m in 2022.
  • This highlights the significance of the Weather market in the United States compared to other countries.
  • The Weather market in South America is poised for growth, and these projections indicate the potential for substantial revenue and market expansion in the coming years.

Key regions: Asia, India, Germany, South Korea, Europe

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Visión general

  • Revenue
  • Downloads
  • Analyst Opinion
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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