Adventure Games - South America

  • South America
  • The Adventure Games market in South America is expected to experience significant growth in the coming years.
  • According to projections, the total revenue in this market is set to reach €134.90m by 2022.
  • This indicates a positive trajectory for the industry.
  • Furthermore, it is anticipated that the Adventure Games market will continue to expand steadily, with an annual growth rate (CAGR 2022-2027) of 6.76%.
  • This projection suggests that the market volume will reach €180.70m by 2027.
  • In terms of revenue streams within the Adventure Games market, in-app purchases (IAP) are expected to contribute significantly.
  • It is estimated that the revenue from in-app purchases will reach €81.15m in 2022.
  • This highlights the increasing popularity of in-app transactions among gamers in South Ameri Additionally, paid app revenue is projected to reach €7.80m in 2022.
  • This demonstrates the willingness of consumers to invest in premium gaming experiences.
  • Moreover, advertising revenue is also expected to play a significant role in the Adventure Games market, with a projected revenue of €45.93m in 2022.
  • This showcases the potential for advertisers to reach a large and engaged audience within the gaming industry.
  • Furthermore, the number of downloads in the Adventure Games market is projected to reach 1.12bn downloads in 2022.
  • This emphasizes the strong demand for gaming content in South Ameri Currently, the average revenue per download stands at €0.12.
  • This metric provides insights into the monetization potential of the Adventure Games market.
  • When comparing the Adventure Games market globally, it is noteworthy that the highest revenue is generated in China, with a projected revenue of €4,356.00m in 2022.
  • This indicates the significant market size and revenue potential in the Chinese gaming industry.

Key regions: Europe, India, Japan, Germany, South Korea

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Visión general

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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