Video Streaming (SVoD) - Japan

  • Japan
  • The Video Streaming (SVoD) market) market in Japan is projected to reach a revenue of €2.70bn in 2023.
  • This is expected to show an annual growth rate (CAGR 2023-2028) of 7.19%, resulting in a projected market volume of €3.82bn by 2028.
  • In comparison to other countries, in the United States is expected to generate the highest revenue in the Video Streaming (SVoD) market) market, reaching €36,060.00m in 2023.
  • The average revenue per user (ARPU) in the Video Streaming (SVoD) market) market is projected to be €58.29 in 2023.
  • By 2028, the number of users in the Video Streaming (SVoD) market) market is expected to reach 61.3m users.
  • The user penetration rate is predicted to be 37.0% in 2023 and is expected to increase to 50.2% by 2028.
  • Japan's video streaming market is dominated by local players like Netflix Japan and Hulu Japan, offering a diverse range of content to cater to the country's unique cultural preferences.

Key regions: Asia, United States, United Kingdom, Japan, France

 
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Analyst Opinion

While the growth of Video Streaming services like Netflix and Amazon Prime Video is not over, we assume that the adoption of such services will soon reach its peak, especially in developed countries. New offers such as Apple TV+ might attract new customers, but the general lack of willingness to pay in huge potential markets like China will cap the growth in this market on a global scale.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video-on-Demand market. Video-on-demand is defined as premium over-the-top video-on-demand (VoD) content distributed over the internet. This includes pay-per-view (TVoD), video downloads (EST), and video streaming (SVoD). All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Demographics
  • Global Comparison
  • Key Players
  • Methodology
  • Key Market Indicators
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