Pay-per-View (TVoD) - Philippines
- Philippines
- The Philippines is projected to reach a revenue of €36.91m in the Pay-per-View (TVoD) market) market by 2024.
- It is expected to show an annual growth rate (CAGR 2024-2027) of 5.38%, resulting in a projected market volume of €43.19m by 2027.
- In global comparison, United States will generate the most revenue, amounting to €2,247.00m in 2024.
- The average revenue per user (ARPU) in the Pay-per-View (TVoD) market) market is projected to be €2.88 in 2024.
- By 2027, the number of users in the Philippines is expected to amount to 13.8m users.
- The user penetration rate will be 11.1% in 2024 and is expected to increase to 11.6% by 2027.
- The Pay-per-View market in the Philippines is experiencing significant growth due to the rising popularity of local sports events and international boxing matches.
Key regions: Germany, United States, South Korea, Japan, China
Analyst Opinion
Most Pay-per-View providers (e.g., Sky) are focusing on sports-related content like live broadcasts of soccer or football games. As nowadays video consumption is largely driven by streaming, many consumers are looking for services that will offer both sports content and the convenience of high-quality streaming, and new services such as DAZN are trying to fill this gap. Thereby, time-limited access to sports content becomes more and more redundant and will potentially lead to a turnaround in the Pay-per-View market.
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Video-on-Demand market. Video-on-demand is defined as premium over-the-top video-on-demand (VoD) content distributed over the internet. This includes pay-per-view (TVoD), video downloads (EST), and video streaming (SVoD). All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.Visión general
- Revenue
- Analyst Opinion
- Users
- Demographics
- Global Comparison
- Key Players
- Methodology
- Key Market Indicators