Music - Spain

  • Spain
  • The Music market in Spain is expected to witness significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach €48.35m by 2022.
  • This indicates a positive trend and highlights the potential for expansion within the country.
  • Furthermore, the Music market in Spain is expected to continue its upward trajectory, with an annual growth rate (CAGR 2022-2027) of 14.46%.
  • This growth rate is anticipated to contribute to a projected market volume of €102.70m by 2027.
  • Such growth prospects indicate a promising future for the Music market industry in Spain.
  • When examining the revenue streams within the Music market, it is projected that in-app purchases (IAP) will generate €8.93m in 2022.
  • This highlights the increasing popularity of in-app purchases among consumers in Spain, as they seek additional features and content within music applications.
  • Paid app revenue in the Music market is also expected to experience growth, reaching €0.53m in 2022.
  • This suggests that consumers are willing to invest in premium music applications that offer enhanced functionalities and exclusive content.
  • Advertising revenue is another significant aspect of the Music market in Spain, with projections indicating that it will reach €38.89m in 2022.
  • This demonstrates the importance of advertising as a revenue stream within the industry, as businesses capitalize on the widespread use of music platforms to promote their products and services.
  • In terms of user engagement, the number of downloads in the Music market is projected to reach 45.84m downloads in 2022.
  • This indicates a high level of interest and active participation among consumers in Spain when it comes to accessing and enjoying music through digital platforms.
  • Lastly, the average revenue per download is expected to amount to €1.06.
  • This metric provides insight into the value generated from each individual download, reflecting the monetization potential of the Music market in Spain.
  • When compared to global figures, it is worth noting that in the United States generates the highest revenue in the Music market, with projections indicating €4,252.00m in 2022.
  • This highlights the dominance of the U.S.
  • market and serves as a benchmark for the industry's performance on a global scale.

Key regions: Asia, Europe, United States, India, South Korea

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Visión general

  • Revenue
  • Market Shares
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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