Card Games - France

  • France
  • in France, a country with a rich history and cultural heritage, plays a significant role in the Card Games market.
  • In 2024, the revenue in this market segment amounts to €131.7m, showcasing its importance in the gaming industry.
  • Looking ahead, the market is projected to experience steady growth with an annual increase of 2.29% (CAGR 2024-2028).
  • In a global comparison, in the United States leads the way in terms of revenue generation, with a staggering €795.6m in 2024.
  • This highlights the dominance of the American market in the Card Games market industry.
  • When considering the per person revenues in 2024, in France contributes to the market with an impressive figure of €2.03.
  • This indicates the significant interest and engagement of the French population in Card Games market.
  • Overall, the Card Games market in France is a thriving sector with strong revenue figures and a promising growth trajectory.
  • The popularity of traditional French card games such as Belote and Tarot continues to thrive, attracting both young and old enthusiasts.

Key regions: Worldwide, Europe, Italy, Germany, Asia

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Visión general

  • Revenue
  • Key Players
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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