Basketball Merchandise - United Kingdom

  • United Kingdom
  • Revenue in the Basketball Merchandise market is projected to reach €3.96m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.61%, resulting in a projected market volume of €4.29m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,022.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €10.22 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 141.2k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 0.6% in 2024.
 
Mercado
 
Región
 
Comparación de regiones
 
Moneda
 

Analyst Opinion

The Basketball Merchandise Market in the United Kingdom is facing negligible growth due to factors such as limited consumer spending on sports merchandise, stiff competition from online retailers, and the impact of the ongoing pandemic on consumer behavior.

Customer preferences:
As the popularity of professional basketball continues to rise in the UK, there has been a noticeable trend towards sustainable and environmentally friendly merchandise options among consumers. This shift is driven by growing awareness of the impact of consumer choices on the planet, with a particular focus on reducing plastic waste. Additionally, there has been an emerging demand for more inclusive and diverse merchandise, catering to the diverse fan base of the sport.

Trends in the market:
In the United Kingdom, the Basketball Merchandise Market is experiencing a surge in technology-driven initiatives, with the increasing popularity of e-commerce platforms for purchasing sports merchandise. This is coupled with a rise in consumer demand for sustainable and ethically-made products, leading to the emergence of eco-friendly basketball merchandise. Additionally, the growing presence of social media influencers and celebrity collaborations is driving the demand for limited edition merchandise, creating a sense of exclusivity among consumers. These trends are expected to continue, shaping the industry in the coming years and presenting opportunities for industry players to innovate and meet evolving consumer demands.

Local special circumstances:
In the United Kingdom, the Basketball Merchandise Market is heavily influenced by the countrys long history and love for the sport. With a strong fanbase and growing interest in international leagues, there is a high demand for licensed merchandise, particularly among younger generations. Additionally, the countrys strong fashion and streetwear culture have also played a role in shaping the market, leading to collaborations between basketball brands and luxury fashion houses. Moreover, the Brexit decision and its ongoing effects on trade agreements may impact the availability and prices of merchandise in the market.

Underlying macroeconomic factors:
The Basketball Merchandise Market in the United Kingdom is heavily influenced by macroeconomic factors such as economic stability, consumer confidence, and government policies. With the rise of global economic uncertainty and Brexit negotiations, the Sports market has faced challenges in the past few years. However, favorable fiscal policies and strong consumer demand for basketball products have continued to drive market growth. Additionally, the increasing popularity of the sport in the country and the growth in disposable income among consumers have further bolstered the demand for basketball merchandise in the United Kingdom.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Espere, por favor