Game Consoles - Spain

  • Spain
  • In 2024, the Game Consoles market in Spain is projected to generate a revenue of €0.4bn.
  • It is anticipated to experience an annual growth rate of -4.46% (CAGR 2024-2028).
  • When compared to other countries, in the United States leads the global market with a revenue of €7,175.0m in 2024.
  • In terms of per capita figures, the revenue per person in Spain's Game Consoles market is estimated to be €8.84 in 2024.
  • Looking ahead, the volume of the Game Consoles market in Spain is expected to reach 0.94m pieces units by 2028.
  • However, there might be a slight decline in volume growth, projected to be -3.2% in 2025.
  • On average, each person in Spain is expected to own 0.020pieces units of Game Consoles market in 2024.
  • Spain's game console market is dominated by PlayStation and Xbox, with gamers showing a strong preference for immersive and multiplayer experiences.

Key regions: Brazil, United States, Germany, India, Worldwide

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Visión general

  • Revenue
  • Volume
  • Price
  • Sales Channels
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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