Baseball Media - South Korea

  • South Korea
  • Revenue in the Baseball Media market is projected to reach €227.60m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 4.45%, resulting in a projected market volume of €283.00m by 2029.
  • In global comparison, most revenue will be generated in the United States (€5,412.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball Media market is projected to amount to €32.76 in 2024.
  • In the Baseball Media market, the number of users is expected to amount to 8.6m users by 2029.
  • User penetration in the Baseball Media market will be at 13.4% in 2024.
 
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Analyst Opinion

The Baseball Media Market in South Korea is experiencing minimal growth due to factors such as saturated market competition, limited fan engagement, and the increasing popularity of alternative media sources for sports coverage. The markets stagnant growth can also be attributed to the decline of baseballs popularity in South Korea as compared to other sports. Despite this, digital technologies and online platforms continue to drive the market, catering to the growing number of health-conscious consumers.

Customer preferences:
With the growing popularity of sports betting in South Korea, there has been a noticeable increase in the demand for sports-related content, particularly in the baseball market. This trend is driven by the rise of online platforms and social media, which allow fans to connect with their favorite teams and players in real-time. Additionally, there has been a shift towards more diverse and inclusive coverage of the sport, catering to a wider range of demographics and interests. This includes coverage of womens baseball and highlighting the cultural significance of baseball in Korean society. These changes reflect a shift towards a more interconnected and technology-driven media market within the sports industry.

Trends in the market:
In South Korea, the Baseball Media Market is experiencing a surge in online streaming and content creation, with many Korean baseball teams creating their own digital platforms for fans to follow their favorite teams and players. This trend is expected to continue, as the demand for online sports content is growing rapidly in the country. Additionally, there is a growing interest in virtual reality and augmented reality in the baseball media market, with new technologies being used to enhance the viewing experience for fans. These trends are significant for industry stakeholders as they provide new opportunities for revenue generation and fan engagement. However, they also pose potential challenges for traditional media channels, as more consumers turn to digital platforms for their baseball content.

Local special circumstances:
In South Korea, the Baseball Media Market is heavily influenced by the countrys strong love for the sport and the high popularity of professional baseball leagues. Additionally, the countrys advanced technological infrastructure and high internet connectivity have allowed for a strong fan base to access online streaming platforms and social media for game updates and player information. The Korean government also plays a significant role in the market, with regulations in place to promote and protect the local baseball league and its players. This unique combination of factors has led to a highly competitive and lucrative Baseball Media Market within the larger global Sports Market.

Underlying macroeconomic factors:
The Baseball Media Market within the Sports Market in South Korea is heavily influenced by macroeconomic factors such as the countrys economic health and fiscal policies. South Korea has a strong economy with high levels of innovation and technological advancement, making it a favorable environment for the growth of the Baseball Market. Additionally, the governments support for the sports industry, through initiatives like the Korea Baseball Organization, plays a significant role in driving the markets growth. Another crucial factor is the increasing popularity of baseball among South Korean youth, as well as the countrys growing international presence in the sport. Furthermore, South Koreas expanding middle class and rising disposable incomes are expected to positively impact consumer spending on baseball-related media.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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