Cloud Gaming - Chile

  • Chile
  • Revenue in the Cloud Gaming market is projected to reach €19.06m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 28.67%, resulting in a projected market volume of €67.23m by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 1.3m users by 2029.
  • User penetration will be 5.2% in 2024 and is expected to hit 6.5% by 2029.
  • The average revenue per user (ARPU) is expected to amount to €18.62.
  • In global comparison, most revenue will be generated in the United States (€1,771.00m in 2024).

Key regions: Europe, Germany, India, France, Asia

Comparación de regiones

Analyst Opinion

The Cloud Gaming market in Chile has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends in the market, and local special circumstances. Customer preferences in the gaming industry have shifted towards convenience and accessibility.

With the rise of smartphones and high-speed internet connectivity, gamers are increasingly looking for ways to play their favorite games anytime and anywhere. Cloud gaming offers the perfect solution, allowing users to stream games directly to their devices without the need for expensive hardware or physical game copies. This convenience factor has made cloud gaming increasingly popular among gamers in Chile.

Trends in the market have also contributed to the growth of cloud gaming in Chile. The increasing availability of high-speed internet infrastructure has made it easier for gamers to access cloud gaming services. Additionally, advancements in cloud technology have improved the overall gaming experience, with reduced latency and improved graphics quality.

These trends have made cloud gaming a viable and attractive option for gamers in Chile. Local special circumstances have further fueled the growth of cloud gaming in Chile. The country has a large and passionate gaming community, with a growing number of gamers looking for new and innovative gaming experiences.

Cloud gaming provides an opportunity for gamers in Chile to access a wide range of games from different platforms and genres, without the need for expensive gaming consoles or PCs. This accessibility factor has contributed to the increasing adoption of cloud gaming in the country. Underlying macroeconomic factors have also played a role in the development of the cloud gaming market in Chile.

The country has experienced steady economic growth in recent years, leading to an increase in disposable income among consumers. This has allowed more people to afford gaming devices and subscriptions to cloud gaming services. Additionally, the government has been supportive of the gaming industry, providing incentives and creating a favorable regulatory environment for gaming companies.

These factors have created a conducive market for the growth of cloud gaming in Chile. Overall, the Cloud Gaming market in Chile has been growing rapidly due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. As technology continues to advance and internet connectivity improves further, the cloud gaming market in Chile is expected to continue its upward trajectory.


Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.


In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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