Basketball Merchandise - Poland

  • Poland
  • Revenue in the Basketball Merchandise market is projected to reach €1.96m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.24%, resulting in a projected market volume of €2.19m by 2029.
  • In global comparison, most revenue will be generated in the United States (€1,032.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to €6.39 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 111.0k users by 2029.
  • User penetration in the Basketball Merchandise market will be at 0.8% in 2024.
 
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Analyst Opinion

The Basketball Merchandise Market in Poland has been facing a negligible growth rate due to factors such as limited consumer spending on non-essential items and a decline in basketballs popularity in the country. The markets slow growth may also be influenced by the emergence of alternative sports merchandise markets in Poland, posing competition for the basketball market.

Customer preferences:
With the rise of social media and the popularity of basketball influencers, consumers are increasingly looking for ways to express their fandom and showcase their favorite teams and players. This has resulted in a growing demand for personalized and customized basketball merchandise, such as jerseys with unique designs, limited edition collectibles, and customizable sneakers. This trend is also fueled by the desire for unique and exclusive items, as well as the growing popularity of streetwear in the culture of basketball.

Trends in the market:
In Poland, the Basketball Merchandise Market within the Sports Market has seen a surge in online sales, signaling a shift towards e-commerce in the industry. Furthermore, there has been an increase in the demand for personalized and unique merchandise, such as limited edition jerseys and custom fan gear. This trend is likely to continue as younger generations are more digitally-savvy and demand unique products. This could potentially create opportunities for smaller and niche merchandise retailers to enter the market and cater to this growing demand. With the rise of e-commerce and personalized products, brick-and-mortar retailers may need to adapt their strategies to compete with online retailers. Additionally, the increased use of social media by players and teams has also led to a rise in influencer marketing, showcasing the potential for brands to reach a wider audience and engage with fans in a more authentic way.

Local special circumstances:
In Poland, the Basketball Merchandise Market is heavily influenced by the countrys strong basketball culture, with the sport being one of the most popular and widely played. This has led to a high demand for basketball merchandise, particularly for local teams and players. Additionally, Polands unique geographical location, bordering several other European countries, allows for easy access to a wide range of international basketball merchandise, contributing to the markets diversity. The countrys strict regulations on marketing and advertising also play a significant role in shaping the market, with restrictions on certain types of sponsorships and partnerships. However, these regulations have also sparked creativity in how brands market and sell their basketball merchandise.

Underlying macroeconomic factors:
The Basketball Merchandise Market of the Basketball Market within the Sports Market in Poland is influenced by several macroeconomic factors. Firstly, global economic trends play a crucial role in shaping the market, as Polands economy is highly dependent on exports to other countries, particularly those in the European Union. National economic health, including factors such as GDP growth, inflation, and consumer spending, also impact the markets performance. Fiscal policies, such as tax rates and government spending, can affect consumer purchasing power and demand for basketball merchandise. Other important financial indicators, such as the exchange rate and interest rates, can also influence market dynamics. Finally, the overall health of the Sports market and consumer preferences for basketball in Poland are essential factors in driving the demand for basketball merchandise.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Visión general

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  • Analyst Opinion
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  • Global Comparison
  • Methodology
  • Key Market Indicators
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