Games Live Streaming - India

  • India
  • Revenue in the Games Live Streaming market market in India is forecasted to reach €178.00m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 3.86%, leading to a projected market volume of €215.10m by 2029.
  • Within the Games Live Streaming market market in India, the number of users is expected to reach 124.6m users by 2029.
  • User penetration is forecasted to be 7.1% in 2024 and is projected to increase to 8.3% by 2029.
  • When compared globally, the highest revenue is predicted to be generated in China (€2,359.00m in 2024).
  • The average revenue per user (ARPU) in the Games Live Streaming market market in India is estimated to be €1.73 in 2024.
  • India's growing interest in Games Live Streaming is driving a surge in viewership and engagement across various online platforms.

Key regions: Germany, Europe, United Kingdom, Japan, South Korea

 
Mercado
 
Región
 
Comparación de regiones
 
Moneda
 

Analyst Opinion

The Games Live Streaming market in India has witnessed significant growth in recent years, driven by the increasing popularity of online gaming and the growing number of internet users in the country.

Customer preferences:
Indian consumers have shown a strong preference for online gaming, with a significant portion of the population actively participating in various gaming platforms. The convenience and accessibility offered by live streaming platforms have further fueled this trend, as gamers can now watch their favorite games being played by professionals or stream their own gameplay to a wide audience. The ability to interact with streamers and other viewers in real-time has also contributed to the appeal of live streaming.

Trends in the market:
One of the key trends in the Games Live Streaming market in India is the rise of local streamers and content creators. Indian gamers are increasingly looking for content that is relatable and culturally relevant, leading to the emergence of homegrown streamers who cater to the specific preferences of the Indian audience. This trend has not only boosted the popularity of live streaming platforms but has also created new opportunities for advertisers and sponsors to reach a highly engaged audience. Another trend in the market is the increasing integration of e-sports and live streaming. E-sports tournaments and competitions are being streamed live on various platforms, attracting a large number of viewers and generating significant revenue through sponsorships and advertisements. The growing interest in e-sports has also led to the establishment of dedicated gaming arenas and the formation of professional gaming teams in India.

Local special circumstances:
India's young population and its increasing internet penetration rate have played a crucial role in driving the growth of the Games Live Streaming market. With a large number of millennials and Gen Z individuals in the country, there is a strong demand for online entertainment and gaming content. Additionally, the availability of affordable smartphones and low-cost internet plans has made live streaming accessible to a wider audience, including those in rural areas.

Underlying macroeconomic factors:
The rapid growth of the Games Live Streaming market in India is also influenced by several macroeconomic factors. The country's strong economic growth has led to an increase in disposable income, allowing consumers to spend more on entertainment and leisure activities. Furthermore, the government's Digital India initiative, aimed at promoting digital connectivity across the country, has played a significant role in expanding internet access and driving the adoption of online services, including live streaming platforms. In conclusion, the Games Live Streaming market in India is experiencing significant growth due to the increasing popularity of online gaming, the rise of local streamers, the integration of e-sports, and the country's young population and expanding internet connectivity. These factors, combined with India's strong economic growth and government initiatives, are expected to continue driving the growth of the market in the coming years.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Espere, por favor

Contacto

¿Alguna duda? Estaremos encantados de atenderte.
Statista Locations
Contacto Nerea Marcos
Nerea Marcos
Client Success Manager

Lu - vi, 9:30 - 17:00 h (CET)

Contacto Meredith Alda
Meredith Alda
Sales Manager– Contacto (Estados Unidos)

Lu - vi, 9:00 - 18:00 h (EST)

Contacto Yolanda Mega
Yolanda Mega
Operations Manager– Contacto (Asia)

Lu - vi, 9:00 - 17:00 h (SGT)

Contacto Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contacto (Asia)

Lu - vi, 10:00 - 18:00 h (JST)

Contacto Lodovica Biagi
Lodovica Biagi
Director of Operations– Contacto (Europa)

Lu - vi, 9:30 - 17:00 h (GMT)

Contacto Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contacto (América Latina)

Lu - vi, 9:00am-6:00pm (EST)