Cloud Gaming - India

  • India
  • Revenue in the Cloud Gaming market is projected to reach €94.02m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 32.93%, resulting in a projected market volume of €390.20m by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 28.6m users by 2029.
  • User penetration will be 1.6% in 2024 and is expected to hit 1.9% by 2029.
  • The average revenue per user (ARPU) is expected to amount to €4.16.
  • In global comparison, most revenue will be generated in the United States (€1,771.00m in 2024).

Key regions: Europe, Germany, India, France, Asia

 
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Analyst Opinion

The Cloud Gaming market in India is experiencing significant growth and development due to several key factors.

Customer preferences:
Indian consumers are increasingly drawn to the convenience and accessibility offered by cloud gaming. With the rapid expansion of internet infrastructure and the widespread availability of smartphones, more people are looking for ways to enjoy high-quality gaming experiences without the need for expensive gaming consoles or powerful hardware. Cloud gaming allows users to stream games directly to their devices, eliminating the need for large downloads or installations. This appeals to a wide range of gamers, including casual players who may not have dedicated gaming equipment and enthusiasts who want to access a diverse library of games.

Trends in the market:
One of the major trends in the Indian cloud gaming market is the emergence of local and regional players. While global gaming platforms like Google Stadia and Microsoft xCloud are gaining traction, there is also a growing number of Indian companies entering the market. These local players understand the unique preferences and demands of the Indian gaming community, and they are tailoring their offerings accordingly. This includes partnering with popular Indian game developers and providing localized content, which helps to attract and retain users. Another trend in the Indian cloud gaming market is the increasing popularity of multiplayer online games. With the rise of competitive gaming and esports, more players are looking for opportunities to connect and compete with others. Cloud gaming platforms provide seamless multiplayer experiences, allowing gamers to play with friends and strangers from anywhere in the country. This social aspect of cloud gaming is driving its adoption among Indian gamers.

Local special circumstances:
India has a large and diverse gaming community, with a mix of players from different age groups and backgrounds. This diversity is reflected in the types of games that are popular in the country. While traditional console and PC games still have a significant following, mobile gaming has gained immense popularity in recent years. This has created a unique opportunity for cloud gaming platforms to tap into the mobile gaming market and offer a new way for players to enjoy their favorite games.

Underlying macroeconomic factors:
India is currently experiencing a digital revolution, with increasing internet penetration and smartphone adoption. This has created a favorable environment for the growth of cloud gaming. With more people gaining access to high-speed internet and affordable smartphones, the potential user base for cloud gaming is expanding rapidly. Additionally, the Indian government's initiatives to promote digitalization and the gaming industry are further driving the growth of cloud gaming in the country. In conclusion, the Cloud Gaming market in India is thriving due to the preferences of Indian consumers for convenience and accessibility, the emergence of local players, the popularity of multiplayer online games, the diversity of the gaming community, and the underlying macroeconomic factors such as increasing internet penetration and smartphone adoption. With these factors in play, the Indian cloud gaming market is expected to continue its upward trajectory in the coming years.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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