Gaming Hardware - United States
- United States
- In the United States, revenue in the Gaming Hardware market market is projected to reach €29.42bn in 2024.
- This revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.14%, leading to a projected market volume of €41.54bn by 2029.
- By 2029, the number of users in the Gaming Hardware market market withUnited_States is expected to amount to 27.0m users.
- User penetration is anticipated to be 7.0% in 2024 and is expected to increase to 7.7% by 2029.
- The average revenue per user (ARPU) in the United States is expected to reach €1.23k.
- In a global context, the majority of revenue will be generated China, with figures reaching €30,560.00m in 2024.
- The gaming hardware market in the United States is increasingly dominated by innovations in cloud gaming technologies, reshaping consumer expectations and experiences.
Key regions: Germany, United Kingdom, China, United States, Japan
Analyst Opinion
The Gaming Hardware market in United States has been experiencing significant growth in recent years.
Customer preferences: Customers in the United States have shown a strong preference for high-performance gaming hardware. They are willing to invest in top-of-the-line products that offer the best gaming experience. This includes powerful gaming PCs, high-resolution monitors, and advanced gaming accessories such as gaming keyboards and mice. Additionally, there is a growing demand for virtual reality (VR) gaming hardware, as consumers are increasingly interested in immersive gaming experiences.
Trends in the market: One of the key trends in the Gaming Hardware market in United States is the increasing popularity of eSports. eSports, which refers to competitive video gaming, has gained a massive following in the country. As a result, there is a growing demand for gaming hardware that can support professional-level gaming. This includes high-performance gaming PCs with powerful processors and graphics cards, as well as gaming peripherals that offer precision and responsiveness. Another trend in the market is the rise of mobile gaming. With the increasing popularity of smartphones and tablets, more and more people are turning to mobile devices for gaming. This has led to a demand for gaming hardware that is compatible with mobile platforms. Companies are now developing gaming controllers and accessories specifically designed for mobile gaming, catering to the needs of this growing segment.
Local special circumstances: The United States has a large and diverse population, which contributes to the growth of the Gaming Hardware market. The country has a strong gaming culture, with a significant number of gamers across different age groups. This has created a favorable environment for the gaming hardware industry to thrive. Additionally, the presence of major gaming events and conventions in the United States further boosts the demand for gaming hardware.
Underlying macroeconomic factors: The strong economy of the United States has played a crucial role in the growth of the Gaming Hardware market. As disposable incomes have increased, consumers have more purchasing power to invest in high-quality gaming hardware. Furthermore, the continuous advancements in technology have made gaming hardware more accessible and affordable, driving the demand even further. In conclusion, the Gaming Hardware market in the United States is experiencing significant growth due to customer preferences for high-performance gaming hardware, the rise of eSports and mobile gaming, the strong gaming culture, and the favorable macroeconomic factors. As the market continues to evolve, it is expected to witness further advancements and innovations in gaming hardware technology.
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.Modeling approach / Market size:
The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.Forecasts:
We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.Visión general
- Revenue
- Analyst Opinion
- Users
- Global Comparison
- Methodology
- Key Market Indicators