Esports Betting - Sweden

  • Sweden
  • In 2024, it is projected that the revenue in the Esports Betting market will reach €40.8m.
  • This market is expected to show an annual growth rate (CAGR 2024-2029) of 5.31%, resulting in a projected market volume of €52.8m by 2029.
  • The United States is the country generating the most revenue in this market, with a projected market volume of €668.8m in 2024.
  • The average revenue per user (ARPU) is expected to amount to €116.7.
  • Sweden's Esports betting market is thriving, fueled by the country's strong gaming culture and progressive stance on online gambling.

Key regions: India, Sweden, United Kingdom, Asia, Germany

 
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Analyst Opinion

The Esports Betting Market in Sweden has been steadily growing due to the rising popularity of eSports and the convenience of online betting. However, the market's growth rate has been subdued due to strict regulations and limited acceptance of eSports as a legitimate form of competition in the country.

Customer preferences:
As the popularity of esports continues to rise in Sweden, so does the interest in esports betting. This trend is driven by younger generations who are more digitally savvy and seek new forms of entertainment. Additionally, the growth of mobile gaming and the rise of live streaming platforms have made it easier for consumers to access and participate in esports betting, leading to a surge in demand for online betting platforms and services. The shift towards digital platforms is also influenced by the convenience and accessibility it offers to consumers who are looking for new and exciting ways to engage with their favorite esports teams and games.

Trends in the market:
In Sweden, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with an increasing number of players and viewers. This trend is expected to continue as esports continues to gain mainstream recognition and betting on esports becomes more widely accepted. This has significant implications for industry stakeholders, including esports teams, game publishers, and betting operators, as it opens up new revenue streams and opportunities for partnerships. Additionally, the growth of esports betting in Sweden could lead to further regulation and licensing of the industry, providing a more secure and regulated environment for both players and bettors.

Local special circumstances:
In Sweden, the Esports Betting Market has been influenced by the country's long-standing passion for gaming. With a highly tech-savvy population and one of the highest internet penetration rates in the world, Sweden has seen a rapid growth in the Esports Betting Market. Additionally, the country's progressive regulatory environment and strong support for the gaming industry have contributed to the popularity of Esports Betting in Sweden. The market is also unique in its focus on sustainable and ethical gaming practices, reflecting the country's values and cultural norms.

Underlying macroeconomic factors:
The Esports Betting Market within the eSports Market in Sweden is heavily influenced by macroeconomic factors such as global trends in digital entertainment, the country's strong economic health, and regulatory support for the esports industry. With a highly developed digital infrastructure and a thriving gaming culture, Sweden is well-positioned to capitalize on the growing popularity of esports betting. Additionally, favorable fiscal policies and investment in esports infrastructure have further boosted market growth. Furthermore, the rising demand for digital entertainment and the increasing adoption of esports among younger generations are also driving the growth of the Esports Betting Market in Sweden.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Visión general

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  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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