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Consumer spending on video game content in the U.S. 2010-2022

Consumer spending on video game content in the United States from 2010 to 2022

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Release date

January 2023

Region

United States

Survey time period

2010 to 2022

Special properties

video game content includes physical & digital full game, DLC/MTX and subscription consumer spending across console, cloud, mobile, portable, PC and VR platforms

Supplementary notes

Data earlier than 2020 is from previous releases.

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