Online Games - Chile
- Chile
- In Chile, revenue in the Online Games market is projected to reach €26.33m in 2025.
- Revenue in this market is expected to exhibit an annual growth rate (CAGR 2025-2029) of 4.27%, leading to a projected market volume of €31.12m by 2029.
- The number of users in the Online Games market in Chile is anticipated to amount to 2.9m users by 2029.
- User penetration in this market will be 14.2% in 2025 and is expected to increase to 14.7% by 2029.
- In a global context, the majority of revenue will be generated China, with figures reaching €6,283.00m in 2025.
- The average revenue per user (ARPU) in the Online Games market in Chile is projected to amount to €9.44 in 2025.
- In Chile, the online gaming market is rapidly evolving, driven by a surge in mobile accessibility and a growing appetite for competitive gaming experiences.
Key regions: France, South Korea, Europe, India, Asia
Analyst Opinion
The Online Games Market in Chile is witnessing moderate growth, influenced by factors such as the growing popularity of esports, increased mobile penetration, and a rising interest in interactive entertainment among the younger population.
Customer preferences: The Online Games Market in Chile is experiencing a notable shift as younger consumers increasingly favor immersive experiences, leading to a surge in demand for virtual reality (VR) and augmented reality (AR) games. This trend is further amplified by the rise of social gaming platforms that emphasize community engagement and collaboration. Additionally, local cultural themes and narratives are gaining traction, reflecting a desire for content that resonates with Chilean identity, while mobile gaming continues to dominate due to widespread smartphone adoption among diverse demographics.
Trends in the market: In Chile, the Online Games Market is experiencing a significant transformation as younger audiences gravitate towards immersive gaming experiences, propelling the demand for virtual reality (VR) and augmented reality (AR) titles. This evolution is further driven by the popularity of social gaming platforms that foster community interaction and teamwork. Moreover, there is a rising interest in games that incorporate local cultural themes, reflecting a strong connection to Chilean identity. As mobile gaming maintains its dominance due to widespread smartphone usage, industry stakeholders must adapt to these trends by prioritizing innovative content and enhancing user engagement strategies.
Local special circumstances: In Chile, the Online Games Market is shaped by its unique geographical and cultural landscape, with the Andes mountains and coastal regions influencing game themes and aesthetics. The strong emphasis on community and social interaction, rooted in Chilean culture, drives the popularity of multiplayer and cooperative gaming experiences. Additionally, regulatory frameworks promoting digital content protection encourage local developers to create culturally relevant games, enhancing market diversity. This blend of local identity and regulatory support positions Chile as a distinct player in the online gaming sector.
Underlying macroeconomic factors: The Online Games Market in Chile is significantly influenced by macroeconomic factors such as overall economic stability, consumer spending patterns, and technological advancements. The growing middle class and increasing disposable income are enhancing access to gaming, fostering a vibrant market. Furthermore, favorable fiscal policies that support digital innovation and investment in broadband infrastructure are promoting online gaming participation. Global trends such as the rise of esports and mobile gaming are also impacting local preferences, while regulatory measures aimed at protecting intellectual property rights encourage local developers, ensuring a competitive and diverse gaming landscape.
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Visión general
- Revenue
- Analyst Opinion
- Users
- Global Comparison
- Methodology
- Key Market Indicators