Cloud Gaming - United States

  • United States
  • Revenue in the Cloud Gaming market market in the United States is projected to reach €2.65bn in 2025.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 24.22%, leading to a projected market volume of €6.31bn by 2029.
  • In the Cloud Gaming market market withthe United States, the number of readers is anticipated to amount to 58.6m users by 2029.
  • User penetration will be 15.5% in 2025 and is expected to increase to 16.7% by 2029.
  • The average revenue per user (ARPU) is expected to be €49.68.
  • In a global context, the majority of revenue will be generated the United States, with figures reaching €2.65bn in 2025.
  • In the United States, the cloud gaming market is rapidly evolving, driven by increasing consumer demand for seamless, accessible gaming experiences across diverse devices.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in the United States is witnessing phenomenal growth, fueled by advancements in internet connectivity, the increasing popularity of subscription services, and the demand for seamless gaming experiences across multiple devices.

Customer preferences:
Consumers in the United States are gravitating towards cloud gaming solutions that offer flexibility and accessibility, reshaping their gaming habits. The rise of mobile gaming and cross-platform play reflects a desire for gaming experiences that fit seamlessly into busy lifestyles. Additionally, younger demographics, particularly Gen Z and Millennials, are embracing subscription models that provide diverse game libraries. This shift is also influenced by social gaming trends, where connection and community play a crucial role in the gaming experience.

Trends in the market:
In the United States, the Cloud Gaming market is experiencing a surge in demand as consumers seek flexible gaming solutions that integrate seamlessly into their busy lives. The proliferation of mobile devices and cross-platform capabilities is driving this trend, allowing gamers to play anytime, anywhere. Subscription models are gaining popularity, particularly among Gen Z and Millennials, who favor diverse game libraries over traditional ownership. This shift emphasizes social connectivity in gaming, prompting industry stakeholders to innovate and adapt their offerings to foster community engagement and enhance user experiences.

Local special circumstances:
In the United States, the Cloud Gaming market is thriving, fueled by advanced internet infrastructure and widespread access to high-speed broadband. Cultural preferences for instant gratification and on-the-go entertainment further enhance this trend, as gamers increasingly seek flexible options that fit their lifestyles. Additionally, regulatory considerations around data privacy and consumer protection shape the landscape, with companies prioritizing secure platforms to build trust. This unique combination of local factors positions the U.S. as a leader in cloud gaming innovation and adoption.

Underlying macroeconomic factors:
The Cloud Gaming market in the United States is significantly influenced by macroeconomic factors such as technological innovation, consumer spending trends, and regulatory frameworks. The robust national economy, characterized by rising disposable incomes and a shift toward digital entertainment, fosters an environment ripe for cloud gaming adoption. Additionally, government policies promoting broadband expansion enhance accessibility, while ongoing investments from tech companies bolster infrastructure. Global trends, such as the increasing demand for mobile gaming and the shift towards subscription-based models, further propel growth, making the U.S. a pivotal player in the cloud gaming landscape.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Visión general

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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